7 research outputs found

    How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

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    The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefts over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate fndings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them.We also identify research directions for improving evaluation methods and ofer ideas for how to make studies more ecologically valid and rigorous.</p

    How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

    Get PDF
    The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefts over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate fndings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them.We also identify research directions for improving evaluation methods and ofer ideas for how to make studies more ecologically valid and rigorous.</p

    TOUCHLESS: Demonstrations of Contactless Haptics for Affective Touch

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    A set of demonstrators of contactless haptic principles is described in this work. The technologies are based on electrostatic piloerection, chemical compounds and ultrasound. Additionally, applications related to affective touch are presented, ranging from storytelling to biosignal transfer, accompanied with a simple application to edit dynamic tactile patterns in an easy way. The demonstrators are the result of the Touchless project, which is a H2020 european collaborative project that integrates 3 universities and 3 companies. These demostrators are contactless haptic experiences and thus facilitate the come-and-interact paradigm, where users can approach the demo booth and directly experience the applications without having to wear devices, making the experience fast and hygienic

    TOUCHLESS: demonstrations of contactless haptics for affective touch

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    A set of demonstrators of contactless haptic principles is described in this work. The technologies are based on electrostatic piloerection, chemical compounds and ultrasound. Additionally, applications related to affective touch are presented, ranging from storytelling to biosignal transfer, accompanied with a simple application to edit dynamic tactile patterns in an easy way. The demonstrators are the result of the Touchless project, which is a H2020 european collaborative project that integrates 3 universities and 3 companies. These demostrators are contactless haptic experiences and thus facilitate the come-and-interact paradigm, where users can approach the demo booth and directly experience the applications without having to wear devices, making the experience fast and hygienic.Funded by EU Horizon 2020 research and innovation programme grant agreement No 101017746 TOUCHLESS

    Haptic Magnetism

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    Modeling Pointing for 3D Target Selection in VR

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